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      Buck Up And Drive! is a retro-racing delight now on Steam

      Liam Dawe • news.movim.eu / GamingOnLinux • 11 January, 2022 • 1 minute

    Buck Up And Drive! is a fusion of classic retro endless racing with a few fun twists, like 1v1 car fighting mode. Previously only available via itch.io, it's screeched over to Steam now too.

    Since we last wrote about it in the Summer of 2021, it's added a bunch of new content for the full release too and it's looking like it's quite amusing. I grew up with racers like this on the Amiga, so it speaks to me quite personally. The developer is quite funny about it too, saying "There is time to explain, I just don't wanna.". Not really selling us on it but the trailer below speaks enough for itself I think.

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    Game Features:

    • Endless driving game inspired by arcade classics, with simple yet intense gameplay featuring a total slap in the face of realism. And a kick in the spleen, too!
    • Procedurally generated track with multiple environments to visit, ranging from the somewhat realistic to the completely absurd. GO TO HELL!... literally!
    • PINK. BACKFLIPPING. TRUCKS. ON THE FUCKING MOON.
    • Go 1v1 against another player (or a CPU) in a fighting mode. With cars. I dunno either, I came up with it while in the shower.
    • Customizable car decals through external image files. Put "eggplants" all over the cars, for all I care!
    • Controls for both game modes are 8 directions and one button. Play one-handed, if you want! Keep your other hand for... holding orange juice! Yes!

    Available on itch.io and Steam .

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      Building a Retro Linux Gaming Computer - Part 8: Shovelware with a Penguin

      Hamish • news.movim.eu / GamingOnLinux • 10 January, 2022 • 4 minutes

    Continued from Part 7: The Arena Eternal

    After completing all of the boxed Quake games for Linux, I was left with indecision. So if I could not settle on a single game to play, why not try one hundred? 100 Great Linux Games is a software compilation put out by Canadian publisher Global Star Software. Made for a time of slow internet speeds and limited storage, these kinds of retail collections allowed users to explore hundreds of freeware and shareware titles from the comfort of a single CD-ROM.

    Even at their height at around the turn of the millennium the true value of these sets was disputed, with the moniker "shovelware" often being used to mock the tendency of these compilations to value quantity over quality. It also feels an especially odd fit for Linux, where having a wide variety of free software packaged alongside the operating system was already the norm dating back to the earliest Linux distributions.

    Indeed, the vast majority of the games included here are free and open source software that were already available in most Linux software repositories. With the exception of the commercial game demos, all this compilation brings to the table is the inclusion of an interactive menu. Written in Python it allows you to select a game, visit its website, display the game's manual page, and then either install the game to the hard drive or, when applicable, run it off the CD-ROM.

    This second option is more useful than it sounds if you consider the fact I am only running a six gigabyte hard drive. Being able to play the games without installing them first is a blessing, and almost justifies not just utilizing the system package manager. The compilation itself is RPM based with official support being offered for both Red Hat Linux 6.0 and Caldera OpenLinux 2.3, the latter of which is included in the set as a bonus alongside a variation of the Loki Demo Disc .

    The box touts that support for other distributions is possible by compiling the included game source code, an interesting way of trying to make a sales pitch out of a licensing requirement. Thankfully my install of Red Hat Linux 7.3 is close enough to not offer up too many issues as long as you bypass the distribution version check by launching the setup script on the disc with "./setup rh" as root and then the menu system itself with the "./gss-install rh" command.

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    Even then I found that the install buttons would do nothing, although it would recognize if I installed the RPM packages off the disc myself. Most of the games included are straight X11 or even console based, often featuring basic graphics, unusual keybindings, and no sound effects apart from the PC speaker, typically being variations on old Atari or Commodore classics. Given that I will not be going through them all here, but I will highlight a few standouts.

    The Ace of Penguins is a lovely hand crafted suite of card and tile games; I have fond memories of playing Taipei as a kid from Knoppix back in the day. Rocks & Diamonds and Mirror Magic by Holger Schemel are notable for their quality graphics and sound effects. XScavenger is a solid take on the game Lode Runner , while Lincity and Freeciv are ambitious remakes of SimCity and Civilization , albeit now heavily outdated. XEvil is a fun fighting game with a history all its own.

    By far the game with the most flair however is the demo for the graphic adventure Hopkins FBI , one of the earliest sold Linux titles created by French developer MP Entertainment. I actually managed to get this to work on a more recent release of Fedora some years ago, but the game speed was off making the cat shoot around like a rocket among other things. The full version for Linux has become hard to find, so it is a shame that only the shareware is included here.

    This was one of the many disappointments common to these shovelware sets, with them also being notorious for being cheaply produced. That rule also applies here, with the menus often featuring inconsistent text descriptions, mismatched screenshots, and a number of the games refusing to load even after running the setup script. It also appears to be coded to launch websites in Netscape, although this can be overruled with the BROWSER environment variable.

    Although 100 Great Linux Games was the only official product from the company to support Linux, Global Star Software also published a wide variety of budget video game releases, some of which happened to come from developers that were also Linux friendly. This would place them in the curious position of releasing a game which, completely inadvertent to them, was for the longest time the only retail version available that could successfully be completed on Linux.

    Carrying on in Part 9: Ancient Archealogy

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      Check out the new demo for party-based RPG Call of Saregnar

      Liam Dawe • news.movim.eu / GamingOnLinux • 6 January, 2022 • 1 minute

    Giving a firm nod to classic 90s RPGs, you can try out a brand new demo for the upcoming Call of Saregnar. Blending together low-res visuals, with shots of real-life actors for the conversations, it's certainly a weird looking mix but it absolutely works.

    Not seen it before? Check out the trailer:

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    "Call of Saregnar is a nod to the wonderful era of party-based RPGs from the 90's. It’s got an intriguing story and interesting characters in a unique low-fantasy medieval setting. The graphics are charmingly old-school with billboard trees and a low-poly 3D world. All the characters are photographs and frame sequences of real actors, that you can interact with, see them in the world and fight with. The combat system is a turn-based hex grid affair with many tactical options. Also the game has a magic systems based on gods and divine favour, which is really unique and immersive. Overall the game has a very relaxing pace, and it feels like reading a good novel; Makes you feel right at home."

    Features at a glance:

    • 10 chapters involving a mature story in a believable world,
    • A tribute to the early 90’s: Low-poly 3D, hand-pixelated custom goodness,
    • Real-life digitized actors as characters,
    • 100% hand-built levels, 100% hand-placed props, enemies and items,
    • An open world to explore, filled with engaging NPCs, locations and quests which support the main storyline,
    • Classless per-use skill-based character development,
    • Strategic turn-based hex grid combat,
    • Unique magic system based on divine favour,
    • Less is more: fewer, but well-defined items,
    • You won't find a quest marker here, just a map and a journal to aid you in your quest.

    Try out the demo now on Steam . It's built with Unity and seems to work great on Linux in my own testing.

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      Retro game maker GB Studio gets a big upgrade

      Liam Dawe • news.movim.eu / GamingOnLinux • 14 December, 2021

    Want to make retro games? How about making games on Linux that can be played on a Game Boy or the upcoming Analogue Pocket? GB Studio is your new best friend and a huge new release is out. A free and open source app (MIT license) developed by Chris Maltby, it's pretty fancy and incredibly easy to use too.

    Some of what's new in GB Studio 3.0 includes :

    • Export for Analogue Pocket.
    • Parallax scrolling backgrounds.
    • Sprite animation editor.
    • Large sprites.
    • Music editor.
    • Multiple fonts.
    • Custom emotes.
    • GBVM scripting language.

    Check out their short video on the new release:

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    Download from itch.io . The official Linux builds are for Debian / Ubuntu and Fedora / Red Hat, although extracting the .deb file on Arch and running the binary works just fine.

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      Check out Ashes 2063 and Ashes: Afterglow, fantastic Doom II total conversions

      Liam Dawe • news.movim.eu / GamingOnLinux • 9 December, 2021

    An incredibly impressive double-episode total conversation for Doom 2, we have Ashes 2063 and Ashes: Afterglow. The first episode our own BTRE talked a bit about back in 2018 , and since then it's been remastered and a second episode released only recently. Now, they're both available easily from Mod DB.

    "Explore and scavenge through dozens of intricate maps, and use your scratched together arsenal to fight hordes of dangerous raiders and mutants in this expansive GZDoom TC. Ashes is part Duke Nukem 3D, part Doom, thrown into a blender with Mad Max, Fallout and Stalker for that refreshing post-apocalyptic twist."

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    If you did manage to play the original before the first episode got a remaster, the newer edition features an expanded tutorial, a full expansion, lots of new textures and artwork, new sprites and sounds and much more.

    Ashes works with GZDoom and either an iwad from Doom 2 or FreeDoom.

    You can run it simply by ensuring you have the iwad and the pak files for each episode in a location GZDoom can read like: ~/.config/gzdoom/

    You can download each episode from Mod DB .

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      The Elder Scrolls: Arena reimplementation OpenTESArena gets a big upgrade

      Liam Dawe • news.movim.eu / GamingOnLinux • 1 December, 2021 • 1 minute

    While it's currently still in heavy development, OpenTESArena is another great example of what can be done with open source with it reimplementing The Elder Scrolls: Arena in a modern cross-platform game engine. It requires a copy of the original game for the data files, which you can get free officially.

    It's not quite playable — yet, but it is showing massive promise and a new release is out now.

    You can see the new release video below:

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    Here's the release highlights of what to expect in version 0.14.0:

    • Weather effects (rain, snow, thunderstorms)
      • Screen-space fog is unfinished and should be in a future release.
    • UI system redesign (model-view-controller pattern, text rendering redesign, texture allocation redesign)
    • Input system redesign (generic input action listeners; easier to add key bindings and more input methods later)
    • Updated in-game debug profiler
    • DPI-awareness on Windows (allows for native window resolutions on high-DPI monitors)
    • CMake build configuration improvements (replaced Debug/Release/RelWithDebInfo/MinSizeRel with Debug/DebugFast/ReleaseGeneric/ReleaseNative)
    • Updated OpenAL Soft version to 1.19.1
    • Updated SDL version to 2.0.9
    • Updated WildMIDI version to 0.4.4
    • Fixed "Some intro screens might be using an incorrect palette"
    • Fixed "The game will crash during the Ria Silmane cinematic in the CD version if it reaches the end without being skipped (related to chunk system)"
    • Fixed "The automap colors voxels outside of city bounds that should not be considered part of the automap"
    • Revised release build naming convention

    For the next version the plan is to have a "minimum playable" starting dungeon, with an initial combat implementation to go along with it. Even bigger is the plan to overhaul the 3D renderer to allow for some more advanced techniques, initial inventory management and more.

    Check it out on GitHub .

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      ScummVM gets support for 1998 classic Sanitarium

      Liam Dawe • news.movim.eu / GamingOnLinux • 22 November, 2021

    Sanitarium, the popular point-and-click horror from 1998 is getting a fresh life thanks to the ScummVM project ( announcement ). An effort that is over 10 years in the making , the next major release of ScummVM will have support for it out of the box.

    "Sanitarium features a plot intricate set in an intense dark world where a very thin line separates senses from madness. There are many riddles to solve throughout this immersive and captivating adventure that will make your head spin with terror.

    Even now, Sanitarium is a masterwork suitable for point-and-click beginners, confirmed or riddle-solving experts who enjoy."

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    If you want to try running it through ScummVM right now, they do have their daily builds available so you can help report any issues you find.

    A full copy can be purchased on GOG and Steam to run with it.

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      First-person shooter RPG 'Beyond Sunset' looks awesome in the new trailer

      Liam Dawe • news.movim.eu / GamingOnLinux • 17 November, 2021 • 1 minute

    With a graphical style inspired by classic DOS games, Beyond Sunset is probably one of the absolute most promising looking retro shooters coming.

    "SUNSET CITY, CALIFORNIA - 20XX: You've been awakened from cryostasis. Your name, your identity, your memories… All lost in the confusing fog of hypersleep. Not only a stranger in a strange place, you begin to manifest powerful abilities. Lightning-fast reactions. Innate combat skills. Near-supernatural agility. You’re not like everyone else.

    Your talents are quickly recognized. A mysterious woman named Yuri makes you an offer you can’t refuse. In exchange for putting your talents to use as a street samurai, she will use her resources to discover your identity and restore your lost memories. She welcomes you to a community of other extraordinary individuals who share your unique abilities, and are united by a common cause."

    In development with a release planned for 2023, which the developer previously confirmed for Linux too, it's recently gained a new Story Trailer.

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    Features:

    • Lo-Fi aesthetic: Graphics inspired by classic DOS first-person shooters from the era of Doom and Duke Nukem 3D.
    • Fluid movement: High-octane first person action with advanced movement for dashing, sliding and other acrobatics.
    • RPG Elements: Interact with NPCs, learn the lore of Sunset City, take side missions and upgrade your abilities.
    • Music: Hear an original vaporwave soundtrack composed by synthwave legend Karl Vincent.
    • Mod support: Create and share your own levels, weapons and more with richly-featured free and open-source tools.

    Looks awesome. Gimme!

    The developer has announced that they're launching a Patreon campaign next month, so they can pull in funds to continue developing it.

    You can follow it on itch.io and Steam .

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      Fantastic retro-FPS DUSK gets The New and Old Update for Linux

      Liam Dawe • news.movim.eu / GamingOnLinux • 8 November, 2021 • 1 minute

    A little later than expected but DUSK now has The New and Old Update available in the native Linux version. This is the free update that came along with the Nintendo Switch release of the game, adding in numerous enhancements that were done for it.

    Some of the additions include:

    • A weapon wheel
    • An improved world map
    • Better controller support
    • The "Classic" HUD
    • Plus two new optional accessibility features: auto-climb and auto-hop
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    Additionally the update that made it available officially now for Linux also came with these improvements:

    • Fixed issues with input fields on controller
    • Fixed issue with unchecking 1x weapon when 2x weapons were active in loadout screen
    • Fixed issue with resolution selection scrolling
    • Fixed issue with switching inputs in loadout screen
    • Fixed ancient issue with leatherneck attack audio breaking after save/load
    • Fixed typos that regressed in last update
    • Updated Classic HUD key colors to be more visible
    • Added controller vibration for damage and scripted sequences
    • Added gamepad vibration toggle in input settings
    • Added gamepad deadzone/curve options in input settings
    • Added weapon wheel toggle in options
    • Added NBKFA Konami Code for controller users (UP, UP, DOWN,DOWN, LEFT,RIGHT, LEFT, RIGHT, B, A)

    Since this is now done, the developer said they're continuing to work on the update that will bring SDK features and Steam Workshop support and teased "boy oh boy is that workshop going to come pre loaded with some GOODIES".

    Nice to see continued support for a modern classic FPS.

    Find DUSK on Humble Store , GOG.com and Steam .

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