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      Diablo and Hellfire source-port DevilutionX gets a big upgrade

      Liam Dawe • news.movim.eu / GamingOnLinux • 3 November, 2021 • 1 minute

    DevilutionX is a source available game engine source-port of the classic Diablo and Hellfire, updated for modern platforms and there's a new release out.

    The legal status of it remains pretty problematic though, since it was constructed thanks to debugging information left in an old port, which was used to reconstruct the code. With that in mind, it's not open source but both Devilution and DevilutionX seem to have been left alone by Blizzard and it also requires you own a legal copy (available on GOG.com ) for the data files.

    Anyway version 1.3.0 is now available that improves some console ports for multiplayer, adds Android support and other misc platforms. Not interesting for us here but thankfully there's plenty more. Lots of fixes and improvements came for graphics and audio like animations updated at render time for high-FPS, support for a hardware cursor (no more cursor lag), a better volume slider, improved XP bar visuals, widescreen loading screens and so on. Multiplayer also got support for ZeroTier, so you no longer need to forward ports to play with others and it can search for public games using it.

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    Plenty of improvements came for controls like pressing ALT to show items on the ground with labels, holding your mouse button can now continue to attack / walk / consome, control-click to drop items was added, the chat now supports Unicode and support was added for translations. That's just a brief overview, there's more in the changelog .

    You can find DevilutionX on GitHub .

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      Apogee Entertainment gets another remaster out with Monster Bash HD

      Liam Dawe • news.movim.eu / GamingOnLinux • 2 November, 2021 • 1 minute

    Originally released back in the '90s, Monster Bash HD is a fresh remaster from Apogee Entertainment and Emberheart Games and it's available for Linux. Continuing their work to upgrade games following Crystal Caves HD and Secret Agent HD, sounds like it won't be their last either.

    One of the most challenging games of its time returns, with touch-ups like new environmental effects, smoother and improved gameplay, and support for modern resolutions. Preserving the classic while giving it a new life for new and old players alike.

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    "We’re learning a ton from today’s talented developers about how to bridge the gap between our past and present," said Scott Miller, Apogee founder and game industry pioneer of shareware, episodic releases, bullet time, and more. "It’s the perfect time of year to revisit Monster Bash and update the classic to scare a whole new generation, plus the seasoned gamers who’ve been with us since the beginning."

    Features:

    • Help Johnny rescue all the kidnapped pets by guiding him through all 3 original episodes in HD!
    • Uncover hidden achievements in previously unknown areas of the game and be the first to earn all of the achievements!
    • Try and keep your number one seat on the online leaderboards as players discover all the extra points that can be achieved throughout the game!
    • Challenge your friends to beat your own haunted adventures using our built-in level editor from the Steam Workshop!
    • New difficulty options, improved gameplay dynamics and cloud saves!
    • And don't worry, we didn't touch the OST or any of the sound effects!

    Available to buy from GOG and Steam for $9.99 / £7.19 / €8.19 with a 25% discount until November 5.

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      Little Big Adventure 1 & 2 get open sourced under the GPL

      Liam Dawe • news.movim.eu / GamingOnLinux • 27 October, 2021 • 1 minute

    Little Big Adventure 1 and 2 are two classic titles originally developed by Adeline Software International and now they've both had their engine source code officially released. They're now available under the GPL license that you can see on GitHub ( #1 , #2 ).

    Publisher [2.21] announced back on October 8 that a new Little Big Adventure game is on the way, with no other information. Since then they've posted a few other bits, including the decision to use Unreal Engine for the next-generation game. Today though, October 27, they announced a surprise with the source release mentioning "Our objective is to preserve those pieces of technical mastery and true groundbreaking vision. We also want to give back to the LBA community who kept cheering on the games during all those years.".

    Each game has two code repositories, one where only they and ex-Adeline developers will contribute and one dedicated to the community for pull requests. They further note that "this code was never meant to be seen by anyone outside the Adeline Software team. The source we are releasing is mainly untouched (only the developers names were removed) including bad french, variable names in “frenglish” and some comments that are just too funny not to share".

    The engine source code may be open source but like a lot of projects that do this, the rest of the assets are not so you still need a copy of each game. You can find them on:

    LBA 1: GOG , Steam

    LBA 2: GOG , Steam

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      Interplay updating many classic titles on Steam to add support for Linux

      Liam Dawe • news.movim.eu / GamingOnLinux • 14 October, 2021 • 1 minute

    Interplay Entertainment announced today they're updating many of their classic titles to support Linux. A lot of it of course is thanks to the excellent free and open source DOSBox, which allows thousands of classic to play on modern systems without much hassle.

    First of the announcements was that Battle Chess 4000 is now available on Steam, and it comes straight out of the gate with builds setup for Linux too. On their Twitter, Interplay mentioned :

    As part of the drive to bring our classic pool of games to an entirely new generation of gamers, we will also update our back catalogue today, providing Tux & Apple support for heavyweight titles such as Earthworm Jim, Stonekeep and Descent!

    Tux and Apple being Linux and macOS if that wasn't clear.

    Going over their list of games on Steam there's quite a few. Here's some that added Linux builds recently:

    Worth noting that Descent 3 already had Linux support, as porter Ryan Gordon did some work back in 2020 to re-port the game along with many tech upgrades for modern Linux gaming.

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      Building a Retro Linux Gaming Computer - Part 7: The Arena Eternal

      Hamish • news.movim.eu / GamingOnLinux • 11 October, 2021 • 4 minutes

    Continued from Part 6: A Lone Marine Battled

    When I was growing up, one of my first exposures to Linux was my father’s stack of old Linux Journal magazines. Printed in several of these was one of many advertisements by the Linux server company Penguin Computing, this one depicting Linux mascot Tux brandishing a rocket launcher in the iconic Q3DM7 map included in the demo version of Quake III Arena . This image became so emblematic of Linux as a gaming platform that it still gets widely circulated to this day.

    When I switched to using Linux full time in the spring of 2007 one of my first accomplishments was getting that same demo to install. I remember being frustrated at not having it work on first launch, until I discovered I had to copy my system's libGL.so.1 file to the install directory, one last caveat brought on by the need to support both 3dfx as well as more generic OpenGL accelerator hardware. From that moment on, my Linux box became a gaming machine.

    It was not until later that I would discover the full effect Quake III Arena had on the Linux ecosystem by downloading and playing the numerous derivative games created from the 2005 source code release available in almost all Linux software repositories. Even with all of those other options it was the original game I always found myself coming back to, with my main listed frag count now exceeding 21,000 frags as of the time of this writing.

    The bedrock of almost all the LAN parties played in my household, Quake III Arena also became a trusty reliable for when I felt the urge for a casual bot match, with my favourite maps being Q3DM7, Q3DM9, Q3DM13, Q3DM14, and Q3DM17 in order of first appearance. Whenever I felt the need for a fresh Linux installation, which was often before I settled on Arch Linux in 2013, Quake III Arena always became the first game I would reinstall.

    This had as much to do with the game's technical achievements as my fondness for the gunplay. Throughout all of the upheavals I went through in following the developing free graphics stack, Quake III Arena became just as important to me as glxgears in demonstrating that 3D acceleration was in fact working, with the game engine's OpenGL implementation still being one of the slickest and most performant ever produced.

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    This held true for Dianoga as much as any other Linux system I have used. Linux actually outperforms Windows when the timedemo is ran using Normal quality settings, scoring 36 FPS to 32 FPS on Windows. On the Fastest setting Linux manages 41 FPS to 35 FPS, but Linux does fall behind Windows when set to High Quality, with it getting 18 FPS to 23 FPS. In general Windows performs better at 32 bit colour depth, while Linux takes the lead at 16 bit colours.

    Unlike the original Linux ports of Quake and Quake II with all their idiosyncrasies, the retail Linux release of Quake III Arena really does hold up when compared to the Windows version, and even stands tall against a lot of modern source ports. This largely has to do with the adoption of the Simple DirectMedia Layer as opposed to using SVGALib or straight X11, alongside conveniences such as the inclusion of the Loki Setup installer on the CD-ROM.

    It was also the first and to date last retail Linux game that id Software would officially support themselves, with them taking over from Loki Software after the latter's closure in 2002 by hiring Timothée Besset to provide technical support; he would go on to port Return to Castle Wolfenstein , Wolfenstein: Enemy Territory , Doom 3 , Quake 4 , and Enemy Territory: Quake Wars to Linux in an unofficial capacity similar to Quake and Quake II .

    Indeed, in order to keep the timedemo data consistent across platforms, I found that I had to patch Quake III Arena on both Windows and Linux to the final 1.32c release. This was a straightforward process using the linuxq3apoint-1.32.x86.run installer provided by Besset, which can also add support for the Team Arena expansion pack on Linux. From there I just had to override a few of the game binaries with those provided in the quake3-1.32c-linux.zip archive.

    Having gone through all three of the Quake games which would be reasonable to to run on the hardware, the question became what I should choose to play next. After exhausting the bulk of id Software's output, I still had a number of games from a variety of developers to choose from. The only thing I knew for certain was, no matter what the next game would prove to be, it was not going to be yet another first person shooter.

    Carrying on in Part 8

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      Ion Fury gets a big 2.0 patch ahead of the Aftershock expansion in 2022

      Liam Dawe • news.movim.eu / GamingOnLinux • 7 October, 2021

    Developer Voidpoint has put up a rather big patch to fix up and improve various parts of the retro shooter Ion Fury. This 2.0 update prepares the game for the Aftershock expansion releasing later in 2022.

    A big update ready for new and returning players that enables powerups to be used on the go with a new inventory system, revamped controller support and big performance enhancements. On top of that the game has seen a rebalancing effort for weapons, like the Chain Gun now having more ammo and pushes you back more.

    There's also lots of campaign bug fixes, your ammo will now be filled up by the cross-hair to help you keep track and there's even a bunch of new map features. Some of these new map bits include rotating sprite structures and remotely controlled viewscreens

    “Ion Fury: Aftershock keeps growing in scope and looks more impressive every day,” said Frederik Schreiber, CEO of 3D Realms. “While you wait for the expansion, we wanted to make the original game better than ever with 2.0.”

    You can find Ion Fury on GOG and Steam .

    If you missed it the expansion trailer is below:


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      16-bit inspired explosive action-platformer Steel Assault is out now

      Liam Dawe • news.movim.eu / GamingOnLinux • 28 September, 2021 • 1 minute

    Ready to run gun and explode some pixels? Zenovia Interactive and publisher Tribute Games have launched Steel Assault, a fresh retro inspired 16-bit 2D action platformer. Another great title ported to Linux with FNA by Ethan Lee .

    "You are Taro Takahashi, a resistance soldier on a revenge mission against the dictator who lords over the ashes. You’ll punch enemies and zipline your way out of danger in a post-apocalyptic America beautifully rendered in 16-bit-style graphics."

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    About the developer -  Zenovia Interactive is a small game studio currently based in New York City, founded by Sri Kankanahalli in 2019. They specialize in classic 2D genres, namely side-scrollers. Their goal is to create arcade-style games that are beautiful, vibrant, and detailed: games that the present can enjoy, and that the past would be proud of.

    Game Features:

    • TRUE ARCADE EXPERIENCE: A classic gaming throwback for both the old school and newer generations. Regardless of skill, there’s a difficulty mode for everyone. Arcade mode is the ultimate Steel Assault experience -- a “1 coin clear” mode for the hardcore and speedrunners.
    • 4:3 ASPECT RATIO/CRT FILTERS: Zenovia Interactive founder Sri Kankanahalli designed Steel Assault with the traditional 4:3 aspect ratio to keep the action quick and surprising... just like it was back in the day. Steel Assault ’s many filters and video options are adjustable to accommodate a range of gaming setups.
    • EXPLOSIVE  SOUNDTRACK: A superb, fast-paced and aggressive soundtrack that adds a layer of pressure and anxiety to the experience. Beautiful FM-synthesized tunes with just enough industrial rock and chiptune to please bit-crunched music fans.

    You can buy Steel Assault on Humble Store and Steam .

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      Take down a resurrected Maggie Thatcher in this upcoming Doom II campaign

      Liam Dawe • news.movim.eu / GamingOnLinux • 17 September, 2021

    Yes that's right, Maggie Thatcher has somehow escaped from Hell in Thatcher's Techbase, a new Doom II campaign that has been announced that will be free to grab on September 24.

    Developed by 3D: Doom Daddy Digital this will be a very British take on the whole Doom thing that I can't wait to jump into with a cuppa. Might need a few biscuits too as apparently the UK is the 10th circle of Hell - well it's not wrong. It will be provided as a standard WAD file so it will be playable across any system that can play it. The developer mentioned compatibility with PRBoom, DSDA-Doom, ZDoom and GZDoom.

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    The trailer mentions it will have support for five difficult levels, co-op and deathmatch support, gamepad support and an original soundtrack too.

    It will need a copy of DOOM II which you can get from GOG and Steam .

    Learn more on the official site .

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