Engagement Team: Engagement team introduction blog post
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PlanetGnome
•
18:41
• 1 minute
Hello all! It’s my first blog ever, so please bear with me.
Recently I’ve been active in Engagement team and helping out with the reboot. Hopefully you noticed our social media accounts are a tad more lively!
Part of the reboot process was dropping all the unrelated activities the team accumulated over the years, like events and such, with the goal on focusing on social media purely. There’s still work to do, but since we started doing weekly meetings (Monday 16:00 CEST, if you’re interested please see our
meeting pad
!) progress has been steady.
But we need your help in this! Engagement team is quite small, and to properly expand our activities onto other social media we need more contributors. Do you know how to edit images, create graphics? We need YOU for Instagram! Do you know how to make videos (short form or long form)? Our YouTube and TikTok are waiting for you! And let’s not forget that we always welcome new ideas for posts or people sharing their posts on social media for us to boost.
Currently platforms we’re on include:
– Fediverse
– Bsky
– Reddit
We want to (potentially! nothing here is set in stone!) also expand on:
– Facebook
– TikTok
– Instagram
– Improve our LinkedIn
– Improve our YouTube
But this is currently out of reach for us due to not having enough volunteers. We welcome everyone who wants to make world think better about GNOME!
To help developers in reaching us we introduced new labels:
– Newsworthy, for when you want us to share something on social media
– Team: Engagement, for when you want to summon us to discuss something.
We also have an „Engagement Materials” label, when you have some assets for us to use.
Interested? Visit us in #engagement:gnome.org and #socials:gnome.org Matrix rooms.
Written by Victoria Niedzielska. Thanks to other Engagement team members for proofreading the blog post!
Felipe Borges: Help us test the upcoming GNOME 51 release for Fedora 45!
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PlanetGnome
•
8:21
Most of GNOME 51 is now packaged for Fedora 45. Starting today and running through the end of the week, we will be running our traditional
Fedora Test Day for GNOME
. If you are a Fedora user, you can help us find last-minute integration issues and iron out what’s going to become the stable Fedora 45 release.
You can either boot the latest Fedora 45 image (nightly) in a virtual machine or update an existing test setup. Follow our
guided test matrix
, try out different features, and record your results. Even testing for 15 minutes and reporting a single issue makes a huge difference.
Martin Pitt: Syncing Gmail with mbsync using OAuth2
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PlanetGnome
•
1 day ago
I wholeheartedly dislike GMail (ethically, technically, and UX), and for my personal email I have always run my own server. But for work email I don’t have a choice. I am using isync/mbsync to make it usable for me and mutt. Until now I’ve used a Google app password to authenticate, but they are a security nightmare.
OAuth2 is a better way. Sadly the interwebs have only scarce, outdated, or buggy recipes, so I finally spent the better part of an afternoon and moved OAuth2.
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PlanetGnome
•
2 days ago
• 9 minutes
For the past few months, we’ve been developing all kinds of features for
the future
GIMP
3.4 release. We noticed recently that our
changelog
was getting quite long - a good problem to have!
While there’s been a lot going on internally, it’s been a while since we made a
public progress report. So we want to share details on some of the new features
and
UX
improvements that’ll be available in the first development release,
GIMP
3.3.2
. This won’t be an exhaustive list (we have to save at least some
news for the release itself!) but hopefully it will give you some insight into
the current direction and progress of
GIMP
’s development.
The big focus for maintainer
Jehan
recently has been developing a new project file format
for
GIMP
.
XCF
has been
GIMP
’s primary project
format since
1997
, and it has served many users well. Over time however, we’ve observed
more and more limitations of the binary
XCF
format.
Among other issues, it does not easily support very large or complex projects, such as
the multi-page and animation features currently planned for
GIMP
3.6.
The new project file format will follow a more common “zipped
XML
” structure. While
the technical details are still being designed and implemented, this change will allow for
faster saving since we’ll only need to update parts of the file instead of the whole
thing each time. It will also set the stage for much desired features such as auto-saving,
which will now be much more feasible.
That said,
XCF
is not going away! Backwards compatibility is important to us,
and we will continue to support loading XCFs in all future versions of
GIMP
.
(For instance, we’re quite proud that a
XCF
file made by a small company
for their logo in 1998 still renders the same way in the latest version of
GIMP
)
However, going forward we will only add support for saving/loading new features
in the new project file format once it is finalized.
During
GIMP
3.2’s development, we
upgraded to a newer version
of the MyPaint brush engine. While this brought new brushes and canvas interactions to the
MyPaint Brush Tool
,
one feature that was left out was
Spectral Blending
.
Spectral Blending simulates the effects of blending physical pigments in digital art. For example,
blending yellow and blue will produce a green color instead of darker yellow, and blending red and
yellow will create an orange mix.
Fortunately, new contributor
Cassidie Grogan
picked up the slack and implemented this feature.
There is now a
Spectral Blending
checkbox in the MyPaint Brush Tool Options. If checked, the new
blending method is used. You can control the strength of the blending with the
Pigment
slider.
Demonstration of MyPaint Spectral Blending
In addition, maintainer
Michael Natterer
improved the MyPaint Brush preview code to display at their
full size instead of 48x48 pixels. This fixes an issue where the previews appeared blurry on larger screens.
Alx Sa
has continued making updates to our non-destructive filter code. To list a few:
You can now apply filters non-destructively to
Layer masks
! To go along with this,
the filter popover has been redesigned by
Reju
to show the active filters
for both the layer and its mask, so you can interact with both on the same screen.
The
Gradient Tool
can now be
used non-destructively! If you check
Editable Gradient
in the Tool Options, the
gradient you create will be added to the filter stack like any other effect. You can
toggle its visibility, rearrange its position in the filter stack and delete it. You
can also edit the gradient, which will switch back to the Gradient Tool to let you
make further changes.
User interface with a live Gradient filter on the layer, and a live filter on the layer mask
Filters without dialogs (such as Invert) can now be applied non-destructively on non-raster
layers such as layer groups and link, text, and vector layers.
Normally we list all file format updates in a combined section, but there
has been so much work done on
PSD
support (and by so many people) that
we wanted to highlight it in more detail.
First, new contributor
Frank Teklote
has been busy improving our compatibility
with PSDs. His big project for this release was creating a
PSD
metadata export procedure
for TIFFs and JPEGs. This complements our existing
PSD
metadata import procedure
,
meaning that if you import a
JPEG
with paths or a
TIFF
with layers (or create one in
GIMP
),
that information can now be retained in the exported image.
Another great thing about Frank’s work is that as we continue to improve our
PSD
compatibility, the
TIFF
and
JPEG
export features will automatically get those updates too!
Related to that,
Jacob Boerema
has implemented
PSD
Descriptor import support.
Most of our current
PSD
support has been based on the public
Adobe specification
.
This document was last updated in 2019 however, and modern PSDs use a relatively undocumented
text format called Descriptors to store many features.
Now that
GIMP
can read descriptors, we’ve begun drastically improving our
PSD
import support.
To list just a few updates: text layers are now editable, a number of adjustment layers and modern
layer styles appear as their
GEGL
equivalents, and solid color shapes are imported as vector layers.
This is an active area of development, including by two of our GSoC students
Akascape
and
Waris Maqbool
. We hope this work will make it easier for
GIMP
users to interact with existing
PSD
projects!
We have always used the
file chooser dialog
provided by the
GTK
GUI
library for people to find, load, and save files in
GIMP
.
While the file chooser does the job, it often works differently than the “native”
file chooser on non-
GNOME
platforms like Windows, macOS, and
KDE
. Additionally
there have been some changes to the
UI
of this dialog in
GTK3
, which has inspired
some
strong
feedback in our issue tracker!
Therefore,
Alx Sa
has begun porting
GIMP
’s file choosers to the “native” option provided
in
GTK3
. This means that when you open or save a file, you will see your platform’s
standard file chooser dialog instead of the
GTK
dialog (unless your platform uses
that already, in which case there will be no change!)
Example of native file chooser on macOS, by Bruno Lopes
Many of the simple dialogs have already been converted. Those with more complex additional
features will require some workflow redesigns, which we’re still developing.
A lot of new and existing contributors have submitted improvements to
GIMP
’s user interface
and its user experience. We wanted to highlight their efforts, and encourage you all
to continue sharing your feedback on our
design issue tracker
.
Designer
Denis Rangelov
has been hard at work updating
GIMP
’s
UI
icons. He recreated our
layer lock icons to create a more consistent look.
He also took on the monumental task of converting all
78
of our cursor icons to
SVG
,
which will allow us to scale them for higher resolution displays without losing quality!
Original Raster Cursor
Denis’s Vector Cursor
Example of original and vector cursors
There have been reported performance issues when drawing or zooming into the canvas when the
canvas view was rotated. New contributor
woot000
diagnosed the problem and created a fix.
Now the “checkerboard” transparency pattern no longer rotates when the canvas does, which significantly
boosts performance when painting or editing. They also fixed a related issue where the checkerboard
pattern would disappear when zooming into the canvas past a certain point.
Gabriele Barbero
implemented a redesign of the Search Action
UI
which was designed by
Denis Rangelov
. The new layout makes the associated shortcut key more visible, and is more
consistent with the menu layouts.
Bruno Lopes
has been working to fix issues with pop-up dialog displays on macOS. Since traditionally
we have fewer macOS developers compared to other platforms, we’re really happy to see improvements for
these users!
New contributor
Andreas Vukman
improved our Pattern dock display. Now smaller patterns tile to fill
the available space, creating a consistent preview for all patterns instead of having some patterns
display with odd amounts of padding. We think it makes the dock look much nicer!
Richard Gitschlag
has updated the on-canvas text editor to allow selections when you
Shift
+Click
in the text. It should now work similar to what you can do in a word processor like LibreOffice.
In previous versions of
GIMP
, you imported or exported metadata from the Metadata Editor by selecting an option
in a dropdown.
Ahmed E. Yassin
has made this process more intuitive (and more consistent with the rest of
GIMP
’s
UI
)
by replacing the dropdown with two buttons instead.
Ondřej Míchal
reviewed several portions of
GIMP
’s
UI
and replaced many instances of the
Spin Entry
widget with
Spin Scale
. The
Spin Entry
widget is difficult to use when the width is shrunk, so this change improves usability
in many areas of the
UI
.
Our four GSoC interns have been continuing their work since the
midpoint update
. Recently,
Waris Maqbool
‘s
Sharpen filter was merged into
GEGL
, so it’ll be available in the next
GEGL
release.
New contributor
Dimitriy Ryazantcev
has submitted several patches for improving our Windows
ICO
/
CUR
/
ANI
support.
They’ve already fixed the rendering for certain 32bit
ICO
formats and made our loading and preview algorithms better
match the Windows specification.
Estecka
has fixed a rendering issue when applying
NDE
filters on passthrough layer groups, which made the image
look different depending on whether the group had child layers or not.
New contributor
Petr Vorel
fixed a bug where pressing
Alt
+
0
did not open the tenth most recent
image in your history.
Lloyd Konneker
, our main Script-fu contributor, fixed a regression in third party scripts where the number range
for certain parameters wasn’t shown in the
GUI
.
Jacob Boerema
and
Alx Sa
have responded to and patched a number of security reports about potential flaws in
some of our image plug-ins.
There’s more in-progress work that we look forward to sharing with you all soon!
There is not an official 3.3.2 development release yet, as several
roadmap items
are still in-progress.
If you’re feeling
really
adventurous and just can’t wait, you can try our “nightly” builds. Instructions
are under the
Automatic Development Builds
header.
In the meantime, we are planning to release
GIMP
3.2.6
in the coming weeks. It is a stable release so it won’t
include many of the new features described here. However, it will have a number of important bug fixes and small
improvements. We’ll discuss these more in the 3.2.6 release news post!
This week we landed a minor update in Graphs, but with a major improvement for the user experience. In the new version, internal updates such as for the clipboard, view history and axis limits are calculated with a debounce. What this means is that these properties are no longer recalculated upon every single movement when panning or zooming the canvas, instead it will only be calculated
after
the motion.
The result is a major improvement in user experience on less overpowered hardware such as laptops or older PC’s. The latest update also comes with translation updates and some other bugfixes, such as the elimination of a performance regression after switching style multiple times. See the difference for yourself in the attached video, panning and zooming is significantly smoother now. Recorded on the same laptop!
I’ve completed the first month of my Sovereign Tech Fellowship for GNOME Design & Community Management. Check out my
blog post
for an update about what’s been going on.
The new Serigy release makes your slots searchable from the overview. Press Super, type, and you get your text, images and files back as results, ready to copy without opening the app (it needs to be enabled in the Search section of GNOME Settings).
Clipboard monitoring is optional now, so you can leave it off and capture only when you press the shortcut. Copied files are kept as references and paste as files. Content marked sensitive never reaches a slot. The grid goes up to 24 slots, and a new option hides the window right after you copy.
There is also a good amount of fixing: global shortcuts survive a portal restart, saved images no longer live in the cache directory where the system could delete them, logs are rotated instead of growing until the app fell over, and clipboard capture is far more reliable.
Vinyl - music player with the best lyrics support, has been
updated
on v1.6.0! There is a lot of changes and fixes since v1.5.0. I tried to do as much work as possible on the optimization of the player, especially I did a lot for reduce RAM consume, since last version RAM consumes reduced almost 3 times. Also not unimportant to say about new selection mode for remove tracks from main playlist.
Changes and fixes include in this release:
Added selection mode for remove tracks from main list
Added preferences dialog for introduce more features
Added opportunity to auto restore playlist immediately after opening the app
Improved restore playlist, currently Vinyl saves host paths for directories to which it has access
Improved playlist optimization: large playlists no longer consume a lot of RAM
Fixed settings not being saved after re-opening the app
Fixed an issue where Vinyl wouldn’t read cover images from folders
Fixed minor localization problems
Fixed minor UI issues
Added Occitan localization language
Today you can see the new version of the Vinyl on
Flathub
For Void Linux users Vinyl also distributes on Community-driven repository
blackhole-vl
in native xbps package
ratic
music player comes back after a little break with new features!
The past few weeks have seen versions 0.3.0, 0.3.1 and 0.4.0, introducing a beginning in playlists support, grouping musics by album in artists view, cover and tags export and a lot of other small features and fixes.
You can find it on
flathub
, or directly on
gitlab
for rust or nix users.
The current state of ratic stills lack a lot of features I want to see in it, but it will progressively arrive in the next releases.
Thanks to all the people that helped with the localization on
weblate
and the constructive issues on the repo!
This week I also released an update to Lockpicker, a tool to recover passwords from their hash. In the new version a notification is sent when any password is cracked, or when the application is finished. The most exciting part of the new update is a completely new logo thanks to
Hylke Bons
.
I also started working on a rule designer/tester for Hashcat rules. Which hopefully will be added somewhere in the upcoming weeks. You can get Lockpicker at
Flathub
.
RustConn 0.20.0 is out - connection manager for SSH, RDP, VNC, SPICE, Telnet, Web and Zero Trust (GTK4/libadwaita).
This covers the whole 0.19.x->0.20.0 cycle since the last post. Main new features: detachable session windows, split view improvements (remove from split, local shell in pane), cluster tab groups, floating auto-hide toolbar for RDP/VNC/Web with an option to hide it entirely, GTK renderer chooser (Automatic/GPU/Cairo), session logging with rotation and redaction, automatic login for Telnet/Serial, session restore on startup, terminal history across reconnects, and signed SLSA build provenance.
Fixes: embedded RDP reconnects after sleep (TCP keepalive), X11 clipboard crash resolved, RDM/Royal TS import reworked, credential keyring handling fixed across all backends, FreeRDP 3.26+ compat, macOS tray icon preserved.
Thanks to everyone who uses RustConn, reports bugs, contributes or supports the project. I made it for myself and I’m glad it helps others. If you’d like to support development - the repo has a Sponsor link.
The
ChromaLeon
GNOME Shell extension has received updates bringing new features, bug fixes, and improvements.
Among the recent changes are:
Stability improvements and bug fixes:
Several fixes were made, improving the overall experience and compatibility (a huge thanks to everyone who took the time to submit reports!).
Even more customization:
You can now adjust the accent color tint level in tinted style, tweaking the interface to fit your exact taste.
More robust Hot Reload:
Previously, Hot Reload for wallpaper colors was fixed and, while efficient, caused some bottlenecks in certain cases. ChromaLeon now defaults to a much safer method, while also giving you the option to disable it or switch back to the legacy method.
Enhanced compatibility (Blur my Shell, PaperWM and others):
Extensions like these apply their own styles to the panel, which ended up being overridden by tinted mode. Panel tinting is now optional to prevent these conflicts.
That’s all for this week!
See you next week, and be sure to stop by
#thisweek:gnome.org
with updates on your own projects!
Philipp Sauberzweig: Fellowship Update, 2026-08-13
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PlanetGnome
•
4 days ago
• 4 minutes
It’s been about a month since I started my
Sovereign Tech Fellowship
in mid-July, and I want to give you some updates about what’s been going on before I go on summer holiday for the next two weeks. The idea behind these update posts is to highlight certain aspects of my activities and get people interested in getting involved with design.
GUADEC 2026
This year I attended GUADEC in person for the first time and I really enjoyed it. There were three days of interesting talks followed by two days of productive workshops and hacking. My favorite talks were about:
the
state of GNOME OS
, an operating system that includes daily builds of all GNOME components, enabling us to identify system-level bugs before they reach distributions,
a new
session save/restore framework
that allows the user session and apps to save and restore their state across reboots which will enable system updates in the background without the user noticing the necessary reboot,
the path towards a
Local-First Desktop
, which highlights the potential of peer-to-peer synchronization for collaborative features in our app ecosystem,
I gave a
short update
on the GNOME Design Team’s recent achievements and challenges, announced my fellowship and invited interested individuals to join us. Tobias and I lead the Design BoF where we discussed some recent design pattern standardization efforts and received helpful feedback from the audience. Furthermore, the discussions in between talks and workshops were an amazing opportunity to connect with other contributors.
I was not able to attend GUADEC in the past because of the locations, but also because of high travel costs. The GNOME Foundation provides travel sponsorships, and this year’s budget was not used completely. Please reach out to the
Travel Committee
if you are a contributor and need financial support to attend conferences and hackfests.
Kicking Things Off
Traveling to GUADEC marked the start of my fellowship, and the weeks after that I was pretty much busy with kicking off things of various kinds.
Internal
As an employee of the Sovereign Tech Agency, I went through the onboarding process, set up hardware and software tools, and got to know the team. The
2026 cohort of the Sovereign Tech Fellowship
comprises 14 people from a variety of different projects, which provides an amazing opportunity to share knowledge and establish cross-project collaborations. I am responsible for organizing a monthly ‘Lightning Talks’ series, in which fellows give short presentations on topics of broader interest, with the intention of leading to longer peer mentoring sessions. For my own presentation, I chose to talk about
This Week in GNOME
, the GNOME project’s weekly blog that covers news from the community. I believe it is a major success because it enables our community members to share project news without having to set up their own blog. The numbers speak for themselves: a total of 2,643 news posts have been submitted by 335 individuals over a period of 261 weeks. I would like to take this opportunity to thank Felix Häcker for developing ‘This Week in GNOME’ and for curating a weekly post for more than four years.
Design
There are a few design patterns we have wanted to standardize for a while. These include Action Rows with a scale, time and date pickers, drag and drop target styling, and floating controls. I discussed with Alice which ones to prioritize and started with
Action Rows with a scale
. If your app uses a scale in an Action Row in a way that hasn’t been mentioned in the issue yet, please leave a comment with a screenshot. You are also welcome to contribute state-of-the-art examples from other platforms.
Another topic I plan to work on is the
credentials portal
and I’ve had a first video meeting with the maintainers of
credentialsd
to coordinate our timelines and clarify the requirements.
I also reviewed a few merge requests and provided some design feedback in issues and on Matrix. One topic I find particularly interesting and worth sharing is
adjusting arbitrary colors to ensure contrast of the event widgets in Calendar
. Other apps that have to handle arbitrary colors (e.g. user-selected colors) in the user interface might benefit from looking into using the oklab color space too. Alice has published a
blog post
about the CSS capabilities which helped me to figure out the proposal for Calendar.
Community
I’ll soon begin reviewing apps for GNOME Circle, and I’ve already had an onboarding meeting with Tobias from the Circle Committee and another interested contributor. My plan is to support new reviewers through peer reviews and feedback so they can gain experience in GNOME design.
I attended a
video meeting about Test Center
, a new app for installing experimental versions of apps and system components. It makes testing much easier, and I see some potential for newcomers to get involved through coordinated user testing.
Until now, I’ve never had the time to blog about my design work for GNOME, but I’ve finally set up this blog and have been really enjoying it so far. Since this is my first time blogging, I’d appreciate any feedback via Matrix.
Thanks for reading. I’ll be back in September after my holiday.
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PlanetGnome
•
5 days ago
• 3 minutes
In
our previous post
we looked at fixing a super 8 film projector. While watching filme with a real projector has its own charm, it is inconvenient to say the least. First of all you make the entire room properly dark or you can't see anything. This is regardless of the fact that the projector bulb is consuming 100 watts of power to show the image. Even if you manage not to burn the film merely running it through the projector causes wear, scratches and tearing. While film typically ages very well, eventually it will turn into magenta goop or gets eaten by
vinegar syndrome
. Thus you'd really want to convert all these films into high quality digital files.
There are several companies that offer this service. If you only have a few rolls, using those is the smart thing to do. I, on the other hand, have so much material that using a commercial service would cost thousands (possibly tens of thousands) of euros. Fortunately, this is a fairly common problem and there are dozens of existing projects on the Internet to be inspired by.
The main technical problem with super 8 film is that it is very small. A sequence of 10 super 8 images is approximately as long as a matchstick. The fact that projectors can display 18 frames per second with sub millimeter registration is an astounding achievement of mechanical engineering. How do they do that? Very difficultly.
Many of the DIY solutions start by taking an existing projector and modifying it to run slower. Then you remove the projection lens and aim a digital camera with a macro lens at the gate. This yields incredible results quality-wise but requires a fairly expensive macro lens and typically the modification on the projector is destructive. So that's out. Some more searching eventually lead me to
this Github project
.
The basic idea is simple. Instead of using a projector or trying to replicate a film transport (which proper tension and all that) instead rely on the basic stiffness on film and drive it directly with stepper motor. Film is not aligned mechanically but instead by detecting the sprocket hole with some straightforward machine vision code. Time to fire up the ol' 3D printer and order components. This is what the end result looks like after assembly
The thing at the top left that looks like a space cannon prop from a scifi movie is actually a microscope lens. Not only can it do > 1x optical magnification, it can do so at a cost of about 25 euros. The downside is noticeable chromatic aberration. The small flat thing on the other end is the Raspberry Pi HQ camera module that can do 4k at 12 bits per channel. The whole thing is run via a single Raspberry Pi 3 with a stepper motor hat. The board at the bottom is used to distribute 12V DC power to the lamp and motors.
Before going further, let's just spend some time appreciating just how awesome colors look in this film. Props to the chemical engineers at Kodak. And remember, the original image is about one third of the size of your smallest fingernail.
The Github repo says that you probably need to adapt the code to your setup. I basically ended up rewriting all of it from scratch. In the process I learned that OpenCV has its own
GUI toolkit
which is both simple (one could even say simplistic) and perfect for this use case. The first attempt took nine hours to process one 3.5 minute reel of film. Then I realized that trying to do 4k on material that physically maxes out at approximately 2k with the processing power of a potato is not a recipe for success. Halving the capture resolution and a few other optimizations brought the runtime down to about one hour per reel.
With this, some more custom software for image processing and stabilization coupled with FFmpeg scripts one can start to go through the archive of films. Doing so raises a fair bit of questions. For example:
Is that a 3 year old child driving a jury-rigged go-kart on a frozen lake on his own without even wearing a helmet?
Yes it is. A bit later a grown up drives the car but he is too heavy so the ice cracks under him. No one seems particularly concerned. This may seem strange to us but you have to understand that this was the very early 70s. The concept of safety had not been invented yet.
Up early, helped electrician get a Powerwall 3
installed - nice; amused to see us starting to run the
house from electricity shipped from the USA(?) while it
drained initially; hopefully charging cheaply at night,
and draining all day gives savings, robustness,
off-grid / UPS capability and more.
Sync with Oliver & Thorsten, COOL TC meeting,
catch up with Philippe, then Dave.
Worked late until a delicious dinner made by
Barney - somehow with a fixed 9 hours work in the day,
if you do 10 hours you really make progress; started to
hand lots more tasks to others.
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PlanetGnome
•
5 days ago
• 3 minutes
Hi, I’m Peter, a software dev and currently a maintainer of nautilus, the GNOME project’s file manager.
This blog will foremost contain monthly updates on what I did as a GNOME Fellow.
# The Fellowship
> The [GNOME Fellowship program](https://fellowship.gnome.org/) provides financial support for critical and under-resourced areas of the GNOME project.
In July [Sophie Herold](https://blogs.gnome.org/sophieh/) and I were selected as the first GNOME Fellows.
I am very grateful to everyone that put effort into launching this program and hope we will be able to use this great opportunity to provide impactful contributions to the project.
My work will mostly focus on nautilus, its file chooser capabilities, and its integration into the system.
I have a vague roadmap of things I want to achieve in this year of Fellowship:
It not only interrupts you out of nowhere on session start, it also looks somewhat dated, given it still uses GTK3.
Corey Berla [ported it to GTK4](https://gitlab.gnome.org/GNOME/xdg-user-dirs-gtk/-/merge_requests/13), but also sprinkled some libadwaita usages in, making the port unfit for a generic GTK program.
For modern GNOME styling we of course want libadwaita, so I took the port and [integrated it into nautilus](https://gitlab.gnome.org/GNOME/nautilus/-/merge_requests/1831).
{width=100%}
This standalone dialog is shown when opening nautilus and is integrated into nautilus’ bookmark system.
There are more opportunities to improve the user experience though, so expect another update on this in the coming months.
# Sushi
Sushi is nautilus’ previewer companion.
When installed, it can be activated by pressing `Spacebar`.
It is a very versatile tool that can preview many different file types.
In May I decided to push sushi’s development forward, by landing [Corey Berla’s GTK4 port](https://gitlab.gnome.org/GNOME/sushi/-/merge_requests/43) along with [Tau Gärtli’s fix-up](https://gitlab.gnome.org/GNOME/sushi/-/merge_requests/68) and further porting commits.
Throughout June, Tau, Lorenzo Ubaldi, and I made many other adjustments, modernizations and cleanups to sushi.
This continued throughout July, and I believe the application is now again in a state where it lives up to the standards of a modern GNOME application.
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More detail on changes I made in July (selection):
* [Smoother view changes](https://gitlab.gnome.org/GNOME/sushi/-/merge_requests/122) and a loading spinner
* [Reworked overlays](https://gitlab.gnome.org/GNOME/sushi/-/merge_requests/124) and hid headerbars in fullscreen
* [Documented plugins](https://gitlab.gnome.org/GNOME/sushi/-/merge_requests/113) and a new system-wide plugin path
* [Fixed some](https://gitlab.gnome.org/GNOME/sushi/-/merge_requests/114) [memory leaks](https://gitlab.gnome.org/GNOME/sushi/-/merge_requests/121) to reduce memory usage (unfortunately there are still some left)
* [Added clicking/tapping](https://gitlab.gnome.org/GNOME/sushi/-/merge_requests/109) pausing/fullscreening support for videos
* Small [headerbar polish](https://gitlab.gnome.org/GNOME/sushi/-/merge_requests/123)
# Other
I also wrapped up [two](https://gitlab.gnome.org/GNOME/glib/-/merge_requests/5193) [minor](https://gitlab.gnome.org/GNOME/glib/-/merge_requests/4919) GLib MRs this month.
They added [`g_set_date_time`](https://docs.gtk.org/glib/func.set_date_time.html) and [`g_string_free_deep`](https://docs.gtk.org/glib/method.String.free_deep.html), two convenience functions that will be available in GLib version 2.90.
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AI Summary
The described story is set in a magical underwater world where a fellowship of gnomes sets out to calm the eldritch nautilus god.
In this chapter they provide an offering of sushi, but the nautilus is not satisfied.
They craft a roadmap to localize the magical XDG creature.
Important note: All statements in this blog are fictional.