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      Jiri Eischmann: How AI Is Changing Open Source

      news.movim.eu / PlanetGnome • 15:13 • 11 minutes

    AI entered software development at full speed this year, and it is significantly impacting open-source projects as well. In this article, I discuss several trends I have recently observed in open source in connection with AI, and how these trends are changing the world of open-source software.

    This article was originally published on my Czech blog , but it received such an overhelming response that I decided to translate it into English and publish it here as well.

    Project Inflation

    One of the trends that AI brings in general is an explosion of content. Search results are filled with generated websites, and social networks are inundated with generated images and videos. Source code is no exception. Today, GitHub is drowning in an ever-increasing number of repositories.

    However, it is not as if a larger number of high-quality projects are being created. On the contrary, these are projects where you have no idea whether you can rely on them or not. In the past, if you stumbled upon a more extensive project with thousands of lines of code, there was a certain assumption that if someone went to the trouble of creating something like that, they would have some knowledge of the problem, a personal connection to their creation, and some willingness to maintain it going forward.

    You can no longer rely on this at all. Today, you can generate a project with several thousand lines of code in a matter of moments. It could be complete nonsense or even something dangerous; it could be something functional that someone generated for their own immediate needs and posted to GitHub, but with no interest in turning it into an open-source project. Because a repository with code doesn’t make an open-source project. The difference between a piece of code on GitHub and an open-source project is that an open-source project solves problems and use cases for its users, not just the author’s one-off need. And most authors of such quick-and-dirty code simply aren’t interested in doing that.

    This is clearly visible in projects like MeshCore , for instance. There are dozens of forks of everything imaginable. Missing a feature in the official MeshCore firmware? You just fork it, vibe-code the missing piece, and dump it on GitHub as MeshCore-UltimateEdition . The problem is that it was created with minimal effort, the author usually has no relationship to it, gets bored after a month, and it becomes abandonware before it even has a chance to age.

    About ten years ago, people started saying that the concept of Linux repositories had run its course. In the 2000s, they were practically the only source of Linux software. If a project didn’t make it into distribution repositories, it had a problem. But then the number of open-source projects grew at such a rate that distributions couldn’t keep up. Users had to start getting their software elsewhere, and software authors learned to do without distributions. Just a few years ago, the “everything I need, I find in Debian” approach seemed definitively dead.

    However, it is possible that curated software sources – like Linux distribution repositories – will make a comeback. The open-source software world is becoming so chaotic that users will once again start appreciating sources containing curated software that someone has vetted for them and that they can rely on six months down the road.

    Review Overwhelm

    Another trend that AI has triggered in open source is ‘review overwhelm’. Previously, writing code acted as a natural filter because it required a non-trivial amount of effort and time investment. That is now gone, making code creation fast and easy. But someone still has to review this code before it goes into serious production. The review processes that worked in open-source projects for years are now at their capacity limits.

    In GNOME 50, support for Google Drive was removed because nobody had been maintaining it for a long time. Users were naturally unhappy about it, and eventually, one user stepped up, re-added the support, and submitted it upstream to the gvfs project .

    A colleague responsible for maintaining that project lamented that it was a change involving 4,000 lines of code. Even though it seems to work at a basic level, it was clearly generated using AI. He will still have to go through it line by line to verify that it actually works as intended and meets the code quality standards required to commit to maintaining it long-term.

    Most of the effort has thus shifted from code creation to code review, which is typical for AI. The problem in open source, however, is that developers experienced enough to review and merge code were already a bottleneck before AI. Now, the problem has deepened significantly. And in the example above, my colleague can count himself lucky that the contributor is responsive and has shown long-term interest in the issue.

    Today, that is more of a rare exception. Common contributions consist of someone wildly vibe-coding something without any deeper interest or understanding of the subject, and throwing it over the wall to the maintainers.

    I have a fairly recent experience with this in Meshy . Someone submitted a pull request with 9,000 lines of changed code, which was supposed to add support for macOS. I spent an hour one evening doing a very quick review, and even during that short time, I ran into numerous issues: the code was blatantly AI-generated, several thousand lines were just completely useless replacements of single quotes with double quotes, parts of the code unrelated to the problem were modified, and it overwrote all the changes I had made in the main branch over the last few weeks.

    The author never responded to my comments and I never heard from him again. My takeaway was that even that one hour was too big of a time investment for contributions like that, and next time I will reject them much faster.

    Some projects are responding to this situation by tightening basic contribution requirements. For example, Flathub’s decision to reject AI-generated apps caused quite a stir. Many people criticized it as shooting themselves in the foot, but you have to look at their reality.

    Flathub currently hosts several thousand apps, with more added every day. Only three people handle the reviews. Although their review process is highly automated, they do it very thoroughly, and a lot of manual input is still required. It’s clear their goal isn’t just to spot the worst slop, but to maintain a relatively high standard of code hygiene. In the last six months, I submitted two apps to Flathub, and the review process ultimately contributed to improving the quality of the apps themselves.

    However, this has now clashed with the reality of people submitting completely vibe-coded apps without a shred of personal effort. The ticket template for requesting inclusion asks a few questions, including a requirement to upload a short video showing how the app works. It really isn’t demanding, and anyone can put it together in 15 minutes. Yet even that is too much effort for creators of AI slop.

    Instead of fulfilling these minimal requirements, some labeled it an attack on Linux’s freedom and immediately vibe-coded an alternative to Flathub that was supposed to be open to everyone. Unsurprisingly, it barely lasted a month.

    Not only do open-source maintainers lack the capacity to satisfy this demand for code review, but they are also losing the motivation to do it. Often, it would be faster for them to write the feature themselves, but the review process was historically how they cultivated new long-term contributors and potential successors. When someone sends you a vibe-coded contribution that cost them zero effort and which they likely don’t even understand, how do you expect to mentor them into a contributor who will help the project in the long run?

    Open-source software was never just about the end result; it was also about the process – where contributors build a relationship with the project and grow into someone who will eventually pass that on to others. This stands in sharp contrast to the world of AI, where it’s all about the result. As fast as possible, with as little effort as possible.

    Declining Motivation to Publish Code

    In the 1990s, Francis Fukuyama declared democracy and liberal economics to be the ultimate victors in the arrangement of the world order. Today, as democracy erodes globally and the existing economic order crumbles, that looks like a prematurely bold statement to say the least. Similarly, just a few years ago, impressed by the developments of the last few decades, some hailed open source as the ultimate winner among software development models. Are we about to face a sobering reality check similar to Fukuyama’s thesis?

    Lately, I’ve been observing a subtle, yet present trend of stepping back from open-source development. One argument against open development I hear concerns the aforementioned review overload. For some projects, the costs associated with being overwhelmed by AI slop can outweigh the benefits of useful community contributions. They might still publish the source code for transparency’s sake, but they transform from an open-development project into an open-source, closed-development project. And those who don’t care as much about transparency may close off the source code entirely.

    Another argument against making source code public is the fear of license circumvention. Today’s LLMs train on source code regardless of its license and can then easily generate a similar solution that you can publish under whatever license you choose.

    This isn’t an issue for permissive licenses, as the author has already accepted that anyone can do practically whatever they want with the code. However, AI poses a direct threat to copyleft licenses like the GNU GPL. Authors usually choose these to ensure their work remains open forever and that anyone who uses it shares their improvements back with the community. If an LLM trains on a project you’ve worked on for years and then generates a very similar solution published under a proprietary license, it effectively bypasses this principle.

    Take MeshCore again as an example: the protocol itself and the firmware are open-source, but the clients are closed. Recently, it came to light in the community that a core team member secretly applied for the MeshCore trademark and started vibe-coding his own closed-source solutions based on the available code. MeshCore founder Scott Powell cited this as something that reaffirmed his decision to keep the client source code private. Specifically, he wrote:

    So, I see open source, in the age of AI, as offering up your blood, sweat and tears for others to rip-off, but in innumerable ways.

    We may disagree with Powell’s perspective, but it represents a legitimate stance that I see more and more often around me. I see lifelong open-source advocates – people who used to publish every last helper script because they wanted to share – who now keep those things to themselves, offering them to others only upon request. They have reasons similar to Powell’s.

    Open source also grew out of the need to share. Writing code was hard; maintaining it was even harder. Why should everyone implement the same thing independently? Let’s join forces in an open-source project, write a shared library, and everyone can benefit from the results. The infrastructure powering the Internet today was built on this foundation. But AI is suppressing this need.

    For instance, I encounter opinions that WordPress is dead because “I can just easily generate my own CMS.” In my view, that severely underestimates what an open-source project actually provides. It is so much more than just writing code, and this strategy of swapping a dependency on an open-source project for a dependency on an LLM might not pay off in the long run.

    Nevertheless, the reliance on shared open-source components has indeed decreased to some extent. AI might not replace everything, but why depend on a large external library when you don’t even need 10% of its functionality, if AI can quickly rip off that 10% for you after learning from the original library? And once you have your own implementation, why would you contribute improvements back to a shared open-source project?

    The final argument against publishing source code that I’ve been hearing lately is security. Granted, I’ve heard this argument throughout the two decades I’ve been involved in open source, but it has never been this loud. For years, critics have claimed that open source is insecure because it allows attackers to study the code and hunt for vulnerabilities. In response, open-source advocates argue that security through obscurity is not real security and that open-source software is safer because “given enough eyeballs, all bugs are shallow.”

    Today, however, open-source projects are literally flooded with security vulnerability reports generated by AI. The volume is so unprecedented that it is genuinely easy to fall into the trap of believing closed code is safer. It’s interesting to note that while news headlines cover how many bugs AI has found , they rarely mention how many security bugs AI has fixed . Fixing them still requires a deep understanding of the codebase and is still done by human programmers. And just like reviewing pull requests, it is overwhelming their capacity.

    In this case, though, I believe it’s just a temporary trend. Open-source projects will eventually wade through these security reports, the general security of maintained open-source software will improve, and the ecosystem will benefit in the end. As for the other trends mentioned in this article, it’s hard to say. I’m not quite as unconditionally optimistic there.

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      Michael Meeks: 2026-07-23 Thursday

      news.movim.eu / PlanetGnome • 13:50

    • Tech. planning call, sync with Caolan, lunch with J. Pleased to be mentioned in the Irish Parliament - go Ireland!
    • Really pleased to see Collabora Online 26.04 released for customer use: the foundation of another year of development and improvement. Thanks to our partners for supporting our press release , and for our customers and partners for funding much of the awesome team that create a slew of fun new features alongside the community.
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      Felipe Borges: On Planet GNOME and personal opinions

      news.movim.eu / PlanetGnome • 7:01

    Putting on my Planet GNOME editor hat for a quick PSA!

    Planet GNOME is a convenient aggregator for personal blogs by members of our community. While all content must follow our Code of Conduct , the views expressed in these posts are solely those of the individual authors.

    They don’t represent or reflect the opinions of the GNOME Project as an entity or community.

    To help highlight this, we’ve added a “Voices of the community” tagline to the website header. It links directly to our “Add feed” section, which also emphasizes that Planet collects the latest posts from personal blogs.

    Enjoy the personal insights and variety of perspectives!

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      Michael Calabrese: GUADEC 2026

      news.movim.eu / PlanetGnome • 0:00 • 4 minutes

    When Felipe first emailed us about the GUADEC 2026 travel grant, we were thrilled to learn that we were going to have the opportunity to attend the conference in person.

    This was my first GUADEC, and it was a pleasure to meet the GNOME community and put faces to names. The conference was held in A Coruña, Spain, which turned out to be an amazing city with great food, friendly people, and beautiful views along the coast.

    GUADEC 2026 A Coruña

    Community

    The first thing I would like to mention was how patient and open the community was to both my fiancée Laureen and me. We knew going into the conference that we were much more junior than many of the developers attending, but everyone was incredibly approachable.

    I received a great deal of help debugging issues in my local development environment, as well as guidance on some of the more difficult parts of my GSoC project.

    GUADEC 2026 Dinner A Coruña

    Talks

    The talks were very informative and I took way too many notes to include them all here without turning this into a novel. That said, I wanted to write a short summary of a couple of talks that I found interesting:

    Varlink for System Components

    Sebastian Wick gave a talk about modernizing the system component stack. His proposed idea for allowing more memory safety and zero cost abstractions was to write components in Rust, however this introduces the issue of introspection. For asynchronous functionality, Tokio and Glib both have main loops, and moving data between the loops can introduce a lot of overhead. GObject bindings can also make Rust's memory safety essentially moot.

    Sebastian spoke about potentially not using GObject in some cases, and instead exposing more functionality over IPC using Varlink. Varlink is language agnostic, and services could be consumed from many languages without requiring GObject bindings. This process also would be very simple, allowing signals to occur as JSON strings that are easily observable. This would require some new crates to replace Glib functionality, and some more complicated functionality like file thrashing and sftp could be particularly difficult.

    It is early, the ecosystem is still being built, but Sebastian argued that usage patterns will evolve and getting involved now will help shape the future of GNOME and Rust.

    Using GTK in C++ with Peel

    Sergey Bugaev hosted a workshop on using GTK from C++ with Peel. Peel is a library that allows you to use GTK in C++ to make GTK applications and widgets. Sergey made a simple widget that can draw using stylus input, and he walked us through the process of creating a simple application using Peel. The workshop was very informative.

    I really regret not coding his example myself, I wish a recording of the lecture had been taken. That said, his repo can be found at https://gitlab.gnome.org/bugaevc/peel and his readme has instructions for usage and a basic code example.

    Debugging with Tracy

    Ivan Molodetskikh gave a talk that seemed really handy to me about using Tracy to profile performance for Mutter, GNOME shell, and applications. I had never heard of Tracy before this talk, however the capabilities seemed very handy. Tracy visualizes "zones" on a timeline, allowing you to see exactly where execution time is being spent across threads. The Tracy zones must nest correctly, where parent zones cannot end before their child zones. It can also show where threads are waiting. This allows for a very clear visualization of where time is being spent in the application, and can help identify bottlenecks or bugs.

    The major downside to Tracy is that it requires a lot of setup, and the application must be compiled with the Tracy client library. Ivan gave a fairly in-depth breakdown of how to add Tracy profiling to an application, and I will go back to the recording of his talk to actually implement it in the future.

    Technical Take Aways for My Project

    • Sergey Bugaev helped me get the GIR generation for my C API working correctly. We also improved the FFI by exposing PitiviTimelineRuler directly in the public header rather than accepting a generic GtkWidget* and performing a runtime type check. This makes the API more type-safe and simplifies the Rust implementation. The GIR generation currently works after calling gtk::init() from pitivi_timeline_ruler_get_type() , but Sergey pointed out that this approach will likely fail in CI because the generated scanner shouldn't require GTK to be initialized this way. I'm still trying to build a solid mental model of how GIR generation and introspection work, so if anyone has experience with bindings, I'd love to hear your thoughts.

    • Federico also spent some time reviewing my project with me. He suggested refactoring PitiviTimelineRuler so all of the mutable drawing state lives inside a single RefCell rather than several individual ones, I think the result would look something like this:

    #[derive(Default)]
    struct DrawingState {
        cache: BTreeMap<...>,
        font: Option<...>,
        handler_id: Option<...>,
    }
    
    #[derive(Properties)]
    #[properties(wrapper_type = super::MyWidget)]
    pub struct MyWidget {
    
        #[property(get, set)]
        zoom_level: Cell<u64>,
    
        state: RefCell<DrawingState>,
    }
    

    Thanks to GNOME Foundation

    I want to give a special thanks to the GNOME Foundation for granting us the travel grant to attend GUADEC 2026. It was a wonderful experience and I look forward to attending future conferences in person!

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      Michael Meeks: 2026-07-22 Wednesday

      news.movim.eu / PlanetGnome • 1 day ago

    • Up early, sync with Stephan, Pranam, Laser, all-hands call, snatched lunch, Collabora quarterly mgmt meeting.
    • Published the next strip: An interview with Maurice: digging into organizations
    • Pleased to see FLOSS Weekly Episode 879: Collabora published - great to chat with Jonathan.
    • More quarterly management meeting until late. Poked at a potential child setup thread delay in COOL at the same time. J. cleared shed and garage in the evening for final sealing coat.
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      Sam Thursfield: 22nd July 2026

      news.movim.eu / PlanetGnome • 1 day ago • 3 minutes

    I got funding from my employer to attend the GNOME conference, and one of the requirements is that I write a “conference report” mail with a summary of what I got out of it.

    I’m going to share that email here, with a bit of extra context. If you’re reading my blog — you’re either quite involved in GNOME, or maybe you know me personally and don’t have much of a clue why I go on about gnomes all the time. This email was written for an audience which is largely software engineers, many with an interest in open source and many using GNOME to do their work, but relatively few who are actively developing desktop software or participating as volunteers in big open source projects.



    I’m just back from the GNOME project’s annual meetup. This year it was in A Coruña (near my adopted home town Santiago), where the University has a functioning Linux user group ( GPUL ) and 5 members did an amazing job as the local organizing team.

    The conference is open to GNOME users and anyone interested in open computer interfaces, but it tends towards *intra-project* communication since its the one time that everyone in GNOME gets into a single place.

    Given that, the talk I’m going to recommend is part 2 of the GNOME Foundation AGM:
    https://www.youtube.com/live/Q4O7dhreLDU?si=eGxbIIq3TkVtuty1&t=6739

    If you’ve been in the software world more than 5 minutes you’ll know that high quality code doesn’t go on trees, and if you’ve been involved in any kind of community-led initiative you’ll know that volunteers do not just appear out of nowhere either. GNOME provides a nice interface to use your computer, but also an independent legal entity that is funded and managed by its members, with membership open to anyone who participates actively in the project, and a Board of Directors elected democratically from the membership.

    This part of the AGM was mainly presented by Allan Day, he is primarily a UI designer working at Red Hat but has also dedicated a lot of energy to the non-profit Foundation during a series of quite turbulent years, and for the last year was acting as President of the foundation.

    Some highlights from the presentation if you don’t want to watch the whole thing:

    • There are now nearly 1,000 recurring monthly donations from individuals via the “Friends of GNOME” program.
    • This allows running a year-long “Fellowship” initiative which will fund the work of two long-time volunteer contributors .
    • The Foundation has successfully cut expenses in the last 2 years, including reducing the number of paid staff, and balanced its budget in the short term.
    • Many of the people currently running the Foundation are overworked and dealing with burnout.
    • There needs to be an active effort to maintain and increase the number of monthly donors for the project to survive.

    This kind of management work might seem dry, but its really an essential part of any project with more than a handful of members, and I think Allan’s intuitions as a designer meant that the presentation was a lot more informative and accessible to outsiders than your average AGM.

    Of course, GUADEC is also a good place to find a subset of the Freedesktop SDK community. I did a lightning talk about my mission to allow swapping out the shell & utilities in Freedesktop SDK:
    <https://www.youtube.com/live/Q4O7dhreLDU?si=DFHAFHJxnG8j7SLh&t=26403> . And we landed this branch in time for FDSDK 26.08, which is good news for those of us building operating systems with FDSDK and BuildStream.

    There is plenty more to watch in the videos if you’re interested in open source desktop and mobile software… including some talks by Abderrahim and some workshops run by Javier, but I’ll leave them to highlight what happened in those 😉

    Thanks as always to Codethink for sponsoring us to attend.



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      Peter Hutterer: libei and graphics tablets stylus support

      news.movim.eu / PlanetGnome • 1 day ago • 3 minutes

    While you (yes, you! no, not you, the one behind you) have been sweltering in the heatwaves of the northern hemispheres (Assisted-by: AI), I've been busy adding graphics tablet support to libei. This is scheduled for the soon to be released libei 1.7.0.

    The initial work was done by Jason Gerecke and Josh Dickens from Wacom, I've been extending, polishing and testing it for the last few weeks.

    Also, upfront: this only covers the stylus part of a tablet, we do not yet have an implementation for the "pad" part (the buttons, dials, rings, strips).

    libei is, of course, the library for Emulated Input, a good-enough transport layer for sending logical input events between processes. We're already using libei as part of the XDG Portal Remote Desktop and Input Capture portals where we've been busy hurtling key and pointer events between the participating parties (and soon gesture events and text ).

    In the next release of libei, we will now also have "ei stylus" capabilities, i.e. the ability to send tablet stylus events. Getting pointer, keyboard and touch events supported was a long undertaking, everything was new and shiny and needed to be added everywhere in the stack. Now that all this is in place, scuffed and scratched, adding tablet events will be quite simple.

    The ei stylus interface

    Here's a short outline of how libei handles tablet events because it is, of course, different to how libinput handles them. Logical events are much nicer after all than physical hardware events.

    First: we have a new interface: "ei_stylus". An EIS implementation (e.g. your compositor) may provide you, the libei client, with a device that supports this interface and one or more associated regions (typically representing the available screen areas). Typically this will be a separate device to the pointer devices or the keyboard devices but it's not a requirement. The ei_stylus interface comes with a bunch of capabilities you'd expect from a stylus (tilt, pressure, distance, ...) that you can selectively enable to emulate the stylus you want to. So basically, EIS will say "here's a stylus device, I support pressure, tilt, rotation, ..." and then the libei client says "This stylus should have pressure and tilt but nothing else". And then you do the normal thing: send proximity events, send tip down/up events, send data for the various capabilities you've enabled.

    Happily for the EIS implementation, libei forces the client to take the guesswork out of everything: if you select the pressure capability, you must send a pressure value when coming into proximity. Where libei is used to forward data from a physical stylus (e.g. via some remoting protocol) it is up to the client to deal with firmware bugs that e.g. won't send data until a few frames in.

    Note that there is no "tablet" anywhere. The tablet is represented by the region that the device may interact with. So in some ways every tablet is an on-screen tablet (which makes sense since we have logical events).

    Multiple styli

    The only quirky thing is how to request multiple styli[1]: libei 1.5.0 has added a "request device" request that allows a client to say "hey, EIS, I want a new device with capabilities pointer, keyboard, ...". And, if you've been a nice client, minding your own business, the EIS implementation may just create such a device for you.

    So for the case of multiple styli: if the default stylus (if any) isn't good enough, you can now tell EIS that you want a(nother) device with stylus capability, configure the stylus capabilities once the device shows up and voila, you now have a normal pen, an art pen and maybe even an airbrush represented as logical device in libei. And since they're all separate devices in the protocol, they can be individually tracked and used, much like libinput tracks individual styli.

    [1] For the "lots" of users that actually use multiple styli...

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      Peter Hutterer: libei and gesture events

      news.movim.eu / PlanetGnome • 1 day ago • 1 minute

    /me gestures vaguely at everything

    Oh, hey, this works now? Great!

    libei 1.7.0 (to be released soon) comes with a new interface: "ei_gestures" which, creatively, will allow for gestures to be sent between a libei client and an EIS implementation (typically: a Wayland compositor).

    I'm not going to go too deeply into how pinch, swipe and hold gestures work, suffice to say we've had those in libinput (for touchpads) for years now so compositors and toolkits should already support those. And since libei and libinput have vaguely equivalent API layers integrating gestures for libei devices in compositors should be fairly straightforward.

    The plumbing layers in the portals exist already too, so adding gestures to libei means that - once the compositors support it - we can have gestures support in remote desktop and input capture implementations without needing to update anything else. Hooray! Join in with me. Hooray! Louder! HOORAY!

    For testing I had a (vibe-coded and thus immediately abandoned once testing was complete) gesturemouse utility which translates input events from a mouse into gesture events (depending which button is down). But don't let my lack of be a limit to your imagination, I'm sure you can come up with good use-cases for this.

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      Peter Hutterer: libei and keysym/text events

      news.movim.eu / PlanetGnome • 1 day ago • 2 minutes

    If you've been paying attention (and I know you have, because it'd be embarrassing for you if you didn't) you'd have noticed that libei 1.6 (May 2026) added support for keysym and text events.

    libei sends logical events between a libei client and an EIS implementation (typically: a Wayland compositor) but the keyboard interface it had was designed like real keyboards: key codes together with an (XKB) key map. You press one key, the keymap decides what that key means on the compositor side and off we go. This is easy but not always useful.

    As of 1.6.0 libei now also supports an "ei_text" interface. A compositor may choose to provide you[0] with a device that supports this interface and that gives you two really nice opportunities.

    First, you can now send a key sym. Instead of sending the KEY_Q key code and hoping it actually translates to 'q' (and if there's e.g. a frenchman^Wfrenchperson lurking behind the keyboard it may mean 'a'), you can now send 'q' as actual keysym. Or 'Q' instead of sending shift+q and hoping for no french influence in the process. It becomes the EIS implementation's job to handle that keysym - if it's a shortcut it may handle it directly, otherwise it may pass it on via Wayland to an application[1]. This centralises the keysym to keycode handling in the EIS implementation which is a pain for compositor authors (though they likely have that code already for e.g. RDP support) but reduces the variety of differently-wrong implementations in clients and of course makes it so much simpler to write clients.

    Second, a client can send UTF-8 text to the compositor. So instead of emulating shift, keycodes, etc. you can literally send "Hello World" and expect the EIS implementation to pass that one. Again, makes a bunch of utilities a lot simpler to write and I mostly leave it up to your imagination to figure out what to do with that.

    Notably for both cases: libei is about logical events that have a specific meaning that do not need further interpretation. If a client sends 'Q' that means it is supposed to be an uppercase Q. Sending keysym Shift_L and Q makes little sense. And for the utf8 text events: how the text comes to be matters doesn't matter for libei so you may use an IM to make up the text to begin with and send it, once committed, to EIS. It's not for sending partial strings.

    As mentioned in the previous post : the plumbing for this is already in place so both clients and compositors can add support for this new interface without having to bother the rest of the stack (e.g. portals). So, hooray I guess.

    The text/keysym support is relatively recent so expect this to hit the next compositor version (or the one after that).

    [0]: the EIS implementation decides which devices are available and arguing about this is even less useful than arguing with a world cup ref
    [1]: after converting it to a key code with possible keymap changes... but hey, such is life