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      SDL3 Now Implements Render Batching For Direct3D, Metal & Vulkan

      news.movim.eu / Phoronix • 10:45

    The SDL3 library that is popular with cross-platform games for abstracting various software/hardware features has implemented render batching for its built-in rendering API. This render batching is successfully wired up now for Direct3D 11/12, Apple Metal, and Vulkan APIs for more efficient graphics rendering...