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      The Steam Winter Sale 2021 is now live

      Liam Dawe • news.movim.eu / GamingOnLinux • 22 December, 2021 • 1 minute

    The moment I'm sure plenty of our readers have been waiting for: the Steam Winter Sale 2021 is now live.

    Perhaps now is a good time to stock up on some games ready for the Steam Deck? Then again, speaking from experience, my own backlog is somewhat frightening that I can't wait to dive in with on it. Still…certain games are hard to ignore when they have a particularly tasty discount going.

    Some favourites or just otherwise fun games discounted for anyone needing a few suggestions.

    Native support

    Proton

    For me personally, I'm looking at grabbing Homeworld Remastered Collection (Proton) that's a huge 90% off. I have some really fond memories of the original, playing on a PC at the time that could barely handle it. I'm a sucker for space sci-fi and RTS so it might be time to jump back in.

    What will you be picking up? Be sure to let us know in the comments.

    Steam often struggles to keep up with demand during these sales, so we can recommend trying the unofficial SteamDB Sales page if you find it goes down. They have a lot of filters to make it easy to find what you want.

    Also you will find The Steam Awards is open for voting until January 3, 2022.

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      Collabora's work on a Wayland driver for Wine is coming along nicely

      Liam Dawe • news.movim.eu / GamingOnLinux • 22 December, 2021

    To end the year the open source consulting firm Collabora, who often works with Valve, has written up a fresh post with a video to show off their Wayland driver for Wine. Something they announced originally back in 2020, they've really put a lot of work into this one.

    Reaching a stage where a huge amount of things now sound like they're working including window handling, OpenGL and Vulkan (with support for WineD3D and DXVK), multiple monitor support, HiDPI scaling and the list goes on. It's coming together nicely. It's not quite ready for upstreaming yet, and they have some issues still to be solved for things like cross-process rendering (Chromium/CEF based applications, like game stores).

    Check out their video:

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    Watch video on YouTube.com

    More info in the full announcement .

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      Godot Engine received a fresh grant from Facebook / Meta for XR work

      Liam Dawe • news.movim.eu / GamingOnLinux • 22 December, 2021 • 1 minute

    Seems that Blender isn't the only free and open source project pulling in attention from backers, with the Godot Engine team announcing today that Facebook / Meta have given them additional funding for VR / AR (XR) work.

    This follows on from the grant the Godot team received around the same time in 2020, that saw developer Bastiaan Olij overhaul many parts of XR support in Godot including a mobile version of the Vulkan renderer, stereoscopic rendering support through Multiview and a rewrite of the core XR system in the upcoming Godot 4. On top of that, work was done to bring full OpenGL-based OpenXR support to Godot 3 and more.

    Sounds like the work for 2022 that this grant will fund is exciting. Half the funds going towards overall improvements, supporting more devices and a bunch of new features. The other half though? They're going to be working on "bringing the Godot editing experience into XR", which sounds like it will be rather beneficial for game developers to properly get a feel for their XR experiences with less switching between desktop and headsets.

    Godot 4 sure is sounding more exciting every time we hear what's going to be in it. It's quickly turning into one of the most powerful free and open source game engines.

    See the announcement for more.

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      2D open-world sandbox action-adventure Necesse released for Linux

      Liam Dawe • news.movim.eu / GamingOnLinux • 22 December, 2021 • 1 minute

    A weird love-child mixture of games like Minecraft, Stardew Valley and Terraria we have Necesse that's currently in Early Access and a Linux version is now available. On Monday, December 20 the next major update of the game landed which overhauled and improved many parts of the game and gave us a surprise with support for both Linux and macOS.

    Developed by Mads Skovgaard who goes under the alias Fair, Necesse originally started off as a hobby game but eventually progressed into something that Skovgaard was able to work full time on and it is yet another impressive example of what a solo developer / tiny team can do. Looks like it will scratch a good itch for crafting and exploration fans. Check out the trailer:

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    Game Features:

    • Play alone or with friends – Necese can be played solo or with multiple players with scaled bosses.
    • Change up your build any time – your character is never locked to one build, allowing you to mix and match and find the best setup for the situation.
    • Explore the infinite procedurally generated world of Necesse with many different bosses, biomes, cave systems and dungeons. Go underground, find treasure and trade with villages.
    • Craft armor, weapons, potions, food and more to prepare your character for the next challenge.
    • Start your settlement and recruit settlers to work for you. Keep them happy and fight off threats that want to invade your settlement.
    • Build a farm, go fishing and supply yourself with food and powerful potions and buffs that will help you progress through the game.
    • Tons of quality of life features like inventory sorting/managing, vicinity crafting, smart mining, auto door and more.
    • Find, collect and style up with cosmetics, pets and mounts.
    • Create circuit networks and traps to kill incoming enemies.
    • Host a dedicated server for you and your friends to play on.

    Picking up a copy for myself today, I can at least confirm for now it all works as expected and it does seems quite sweet. May have more thoughts on it as it's further developed and when I can spend more time with it.

    Available to buy on Steam . It's 50% off until January 3, 2022.

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      Death Stranding absolutely sold me and you should play it

      Liam Dawe • news.movim.eu / GamingOnLinux • 22 December, 2021 • 6 minutes

    I don't actually often play the big AAA games but for Death Stranding, I finally took the plunge and thanks to Steam Play Proton running it on Linux was a fantastic experience overall. Note : spoilers, personal purchase.

    With my ancient PlayStation 4 on its last legs, I'm glad I sat on this and waited a little while for any patches and then eventually the Windows release on Steam so it worked out all quite nicely. I'm certainly no stranger to Hideo Kojima, having played through various Metal Gear games and always liked the production value Kojima puts in and Death Stranding delivers constantly. It certainly helps that it has an all-star cast with the likes of Norman Reedus, Mads Mikkelsen, Léa Seydoux, and Lindsay Wagner.

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    "Sam Bridges must brave a world utterly transformed by the Death Stranding. Carrying the disconnected remnants of our future in his hands, he embarks on a journey to reconnect the shattered world one step at a time."

    The official description of it does it absolutely no justice. Then again, going into any sort of detail on the store page would probably give away too much - that's what reviews are for (sometimes - I try never to overly spoil). Not that you would understand a lot of it even with a longer and slightly more detailed look into what the game actually is. Here's the thing, even in the first 10 hours, you're probably still going to be thoroughly confused, but that's okay — it's all about the journey and looking completely ridiculous while carrying an insane amount of cargo on your back.

    You run around with a strange baby in a container strapped to your chest called BB, this little one helps alert you to dangers appearing in the form of what they call BTs. Does BB start whining and your little spinning light starts going wild? BTs are near. BB also tends to get a bit annoyed if you keep falling over, so you need to detach them and rock them to sleep too. It's so thoroughly weird but kinda sweet at the same time.

    At its core, Death Stranding is an open-world delivery sim set in the post-apocalyptic USA. You travel around between buildings, taking on delivery jobs and completing them gives you Likes. As you explore, you will also find missing packages you can pick up and deliver to gain some extra Likes. These missing packages you find do form quite a big part of the gameplay. You can choose to deliver them in full to their original destination for maximum Likes, or deposit them somewhere else for safety and get a few less.

    These Likes form as part of the character statistics system, allowing you to level up your porter grade eventually boosting your abilities to help you push forwards. There's a lot more to the Likes system, as you can also give out Likes to various things in the world that other players put down. While it's a single-player game, there are online elements with you seeing objects from other players like a helpful ladder, a sign and more. There's some lore around the Likes system too, as it serves another purpose. With everything going on, people started getting depressed and some went mad due to all the stress. Scientists discovered what they called "Likecin", a hormone that basically restores your mental state but the body only makes it in response to external stimuli - hence why Likes are everywhere.

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    Enjoy slow games? Good. Death Stranding is certainly that. I even spoke to friends about the game, finding myself uncontrollably smiling when talking about just how unique an experience it is. A walking simulator? In many ways yes, but unlike anything else. Even just the basic walking mechanics are darn clever and keep you on your toes, or face-first in the mud if you're not paying enough attention. You can choose to hold the straps on your backpack to keep your balance but reduce your speed, or YOLO it and constantly tap between the straps to keep it centred so you don't trip and fall. It's a simple idea that doesn't sound like much but Death Stranding does it so exceptionally well.

    Death Stranding also becomes quite a different game a good few hours in once you get vehicles and weapons, it's not so frightening once you get to that stage. You even get the opportunity to eventually fast-travel too. The thing is, even though you can go faster, you don't always want to and that goes back to why it's a slow game.

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    If you want to understand more, and you should, you get a constant trickle of mail sent to you by various NPCs you meet. You also get sent various interview texts to read over too. This helps form the lore of the world, with you getting various scientific reports on the history preceding the start of the game. This plays into the whole slowness of the game. It wants you to take a break and look around a bit, and so taking a break in a private room you get in each major building gives you ample time to read through it all. You might also find you need to give Sam a little rest out in the wilds, which also saves the game and restores stamina.

    There's a frankly ridiculous amount of info you're supposed to absorb in such a short time in the first 10 or so hours. BB, BTs, people who suffer with DOOMS giving them abilities, rain that accelerates time for anything it touches and a brain-overloading amount more of things to remember.

    A lot of things about the game mechanics are quite surprising, especially when it comes to your cargo. Getting the right weight distribution can mean the difference between running a lot and constantly holding your straps. I remember one specific point really made me stop in my tracks, because it was such a surprise where I was running to deliver cargo, with a hilariously high stack of boxes and I ran underneath some sort of little array tower. While running under it, the dishes sticking out of the tower just clipped a single box on my back and knocked it off. It's these little details that really make you appreciate how thought-out it is.

    Death Stranding is equal parts depressive, as it is optimistic in many ways. Practically everything is in ruins, humanity is on the edge and yet, through your gameplay, you're helping to reconnect the world. Perhaps it's as a result of all the issues COVID caused as playing Death Stranding now felt very close to home. I felt like I needed this experience.

    Honestly, I thought I wouldn't like it but I was sold pretty quickly on it. Not without faults though. The UI feels like a hot mess and is often confusing, vehicle movement is nowhere near as good as walking and feels a little cheap and other more minor things but overall it's worth it. Do check it out.

    Played with Proton Experimental, the Linux experience was practically flawless. It's such a wonderfully weird experience that it has really gotten me to firmly enjoy hours of gaming in my own free time again.

    You can buy Death Stranding on Humble Store and Steam .

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      Book of Travels did not have a good launch, Might and Delight let devs go

      Liam Dawe • news.movim.eu / GamingOnLinux • 22 December, 2021 • 1 minute

    Times are tough for some developers with the latest victim of a poor release being Book of Travels from Might and Delight.

    Following on from a successful crowdfunding campaign for their small online RPG, the developer managed to raise around £207,362. That was back towards the end of 2019 and it saw a few delays before entering Early Access in October 2021. Seems the release did not go as well as they had hoped.

    Writing in a joint update on Steam and Kickstarter, the developer said:

    In light of the launch not going quite as well as we had hoped, we have had to make some rather big, and difficult, cutbacks to our beloved team. In order to stay alive, we have been forced to cut down our team from around 35 people to 10 people. Saying goodbye to so many skilled, trusted and loved Might and Delighters has been, without a shadow of a doubt, our most difficult test in our 11 year history.

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    The remaining team make it clear they're still going with it and the game will continue to see updates, but naturally upcoming planned content will be affected by letting go so many people for an already small team. One thing they've done is put up the soundtrack and a 'Cup of Kindness' DLC on Steam for people to buy to support them some extra.

    Book of Travels is definitely a unique experience, and the bugs at release certainly didn't help (many of which they've solved) and the glacial pace the game progresses at is easily a turn off for a lot of people. Hopefully though, they can continue to realise their full plan for Book of Travels eventually.

    You can find Book of Travels on Steam .

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      The itch.io Winter Sale is now live with plenty of indies

      Liam Dawe • news.movim.eu / GamingOnLinux • 22 December, 2021

    Ready to pick up some more games to stay warm with this Winter? If you enjoy indie games then it may be worth take a look over on itch.io with their Winter Sale. Live now until January 3, 2022.

    One of the really interesting things about itch.io is that developers set their own revenue share with the store, it can even be 0% if they really wanted to. There's also the ability to pay more if you really like the game with various funding options. They also have an open source app .

    Going over their big list, here's a few good deals on interesting games:

    You can see all Linux games on sale here , plus be sure to check out my own curated list of some of the best titles for Linux on itch.io.

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      Alpha 20 goes live for survival game 7 Days to Die

      Liam Dawe • news.movim.eu / GamingOnLinux • 21 December, 2021 • 1 minute

    The Fun Pimps have promoted Alpha 20 of 7 Days to Die to the stable release builds making in the new official update and it's a big one again. Players are clearly enjoying it, with it still remaining at a higher player count than it had been seeing months prior to the experimental version.

    11405376301640128884gol1.jpg Hard to believe this is the same game I funded on Kickstarter back in 2013. It sure has come a long way, both in terms of game mechanics and graphics. Still quite some ways to go on the optimization though, it's still real heavy.

    Some of what's new in Alpha 20 includes:

    • A brand-new version of Random Gen World creation with new cities, city tiles and a part system spawner. You will be blown away by it!
    • Over 200 new POI’s and updates to many of the older POI’s. Over 550 Explorable locations total
    • Navezgane has many city improvements, terrain improvements and new rural and wilderness communities
    • Nearly 25 new HD characters with a couple with improved shaders
    • 6 New weapons and 13 HD remakes with the addition of new primitive pipe weapons
    • Overhauled shape menu with hundreds of new shapes organized and buildable from a simple frame with in-game, creative and level design support
    • Block Placement Improvements
    • We have added a Robotic Drone Companion to carry your extra gear, heal you and more
    • Dynamic Imposter System renders accurate changes to POI’s and player bases at far distances
    • Rendering improvements with 100s of new PBR models
    • Quest Improvements including new restore power night Quests
    • AI Enemy Improvements including city spawning, ducking, obstacle attacks, head tracking and burst attacks.
    • Feral Sense Game options for a completely new game experience
    • Vehicle Improvements with coop passenger support and mods to improve and customize your Vehicles

    The developer also mentioned recently that they plan to start removing older versions of the game, a bunch of which are available as opt-in Betas. They said it's due to limitations with Steam, so if you do have a game on the 19.x series you might want to make it go out with a bang.

    You can pick it up on Humble Store and Steam . Full Alpha 20 release notes here .

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      My favourite 2021 games played on Linux

      Liam Dawe • news.movim.eu / GamingOnLinux • 21 December, 2021 • 4 minutes

    Here we are, the year is ending so here's a few of what I consider to be my favourite games played on Linux that had a release during 2021.

    As always, these are highly personal and are only based on what I actually played. There's masses in my backlog I haven't yet, that I will likely kick myself during 2022 for not getting around to earlier. The trouble is also, that most of my favourites were released back in 2020 and earlier - because newer simply isn't always better! So many games had huge upgrades across 2021 too that sucked me back in. However, these are my personal standouts.

    Valheim

    I had to include this, to not do so would be a big fat lie. Valheim is absolute magic from such a small team and absolutely absorbed me for a great many hours. I woke up wanting to play it and went to bed thinking about what I would be building next or what I would discover next. Valheim is a great example of how games don't need to have next-gen AAA ray-tracing realism.

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    Playing Valheim was truly a breath of fresh air. Such a sense of freedom, with no real goals to achieve outside of taking down bosses. While you do progress towards that as you go, it doesn't feel like it ever pushes you to do so. It doesn't really push you towards anything and that's why I like it so much. The scale of it is impressive too and I truly cannot wait to see more from it. For a year that in many ways offered so little fun, Valheim was a needed break.

    The co-op aspect of it too is excellent . While you can play it alone, and I've done plenty of that, sailing around with friends in a big boat is an absolute blast. Just watch out for those dastardly Deathsquitos, they'll get ya.

    Also, the Swamp is thoroughly spooky at night.

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    Valheim is available to buy on Humble Store or Steam . Linux native.

    Loop Hero

    Even the demo of Loop Hero had me totally hooked on it. It really doesn't look like much at all and the pixel-art isn't even especially great on it but it does still look good enough. The pull though is quite literally - the loop . A game that requires you to do the same thing over and over again to progress in it, which might sound a little boring but it's so finely-tuned to get you to keep doing it. What's really going on? You want to find out.

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    Build up a deck of cards that you place down to change the world, while your little hero travels around a loop battling creatures and collecting equipment. It's weirdly intoxicating. Then there's the parts outside of the loop, where you build up a little village and unlock more of the game from cards to characters. Then you realised there's lots of secrets to find and — it just keeps looping in your mind.

    You can buy Loop Hero on GOG.com and Steam . Linux native.

    Voxel Tycoon

    Honestly I end up burning out pretty quickly on games that need you to keep building up and micro-manage business stuff but Voxel Tycoon is something that feels a bit special. In some ways, it feels like a next generation of Transport Tycoon. Not quite hitting every mark on that just yet but the promise it showed right out of the game was remarkable.

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    There's a lot you can build in it already and the world can be huge, although to really hit the promise of the infinite world, it's going to need plenty of optimizations.

    You can buy Voxel Tycoon on Steam . Linux native.

    Despot's Game: Dystopian Army Builder

    Another game that's very much like Loop Hero, with a supremely satisfying loop that makes you itch to come back for more. Catching me thoroughly by surprise with the weirdness, it's a mixture of a dungeon crawler with an auto-battler where you build up a squad of completely ridiculous people from someone wielding Excalibur stuck in the stone to someone that looks like Dr. Otto Octavius from Spider Man, there's a lot of very fun variety here.

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    You can buy Despot's Game: Dystopian Army Builder on Humble Store and Steam . Linux native.


    I imagine things are going to look very different by the end of 2022 and not because I'm expecting anything in particular in regards to new releases. With the Steam Deck approaching, which I am thoroughly excited for, I do honestly expect my gaming habits to change a little with it as it's a device I can genuinely see myself using plenty. The amount of evenings I've wished for such a device to relax elsewhere with - what joy it will bring.

    What did you enjoy the most for gaming on Linux during 2021? Let us know in the comments and perhaps a bored reader can find their next favourite.

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